AI Insights · Timothy · April 2022
Top 5 Cooking Games on iOS in Czech Republic Q1 2022
Discover the performance trends of the top 5 cooking games on iOS in the Czech Republic during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 cooking games on iOS in the Czech Republic demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared.
Fill The Fridge! by Rollic Games, released in February 2022, saw a significant increase in weekly downloads, peaking at nearly 5.9K in the final week of February. Weekly revenue showed a gradual rise, reaching up to $61 in mid-March. The number of weekly active users also grew, peaking at around 10.4K in early March before stabilizing at approximately 8.9K by the end of the quarter.
Bacon – The Game by Philipp Stollenmayer experienced a dramatic surge in weekly downloads, especially in mid-March with about 2.8K downloads. While the game did not generate any revenue during this period, its weekly active users increased significantly, reaching nearly 4.8K by the end of March.
I Want Pizza from Rollic Games, released in November 2021, had a steady decline in weekly downloads, starting at 592 in late February and dropping to 83 by the end of March. Despite this, the game managed to generate a small amount of revenue, peaking at $32 in mid-March. Weekly active users also saw a decrease, from around 1K in late February to 496 by the end of March.
My Cafe — Restaurant Game by Melsoft, maintained a relatively stable performance throughout Q1 2022. Weekly downloads hovered around 300, while weekly revenue fluctuated, peaking at roughly $4K in early January and then stabilizing around $2K by the end of March. The game had a consistent number of weekly active users, averaging around 1.5K throughout the quarter.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd., experienced a steady decline in both weekly downloads and active users. Downloads dropped from 1.3K in late December to 49 by the end of March. Weekly active users decreased from about 5.9K in late December to 1.8K by the end of March. Revenue remained relatively low, fluctuating between $500 and $1K throughout the quarter.
For more in-depth insights and data on mobile app performance, visit Sensor Tower.